Help death metal ascend the throne again

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“If you live under a rock…” the old cliché begins, but the truth is that you can live in a glass house in the center of the world’s biggest city and still miss the obvious. Denial is the most universal of human traits, and without the application of discipline and honesty we are nothing more than “talking monkeys with car keys.”

Unless you live in denial, it is obvious to you that death metal is in a bit of a recession. That is to say: there are too many bands coupled with a lack of quality in all but a very few, which makes for the inflationary but bearish (negative) purchasing that marks a recession. As warned, rock ‘n roll assimilated death metal, the imitators came in, and now you have death metal flavored rock music with lite jazz mixed in to make it seem progressive and “deep.”

Very few people understand this because very few people stop to consider anything beyond their immediate wants. They want to be listening to good music, so they pretend what they have is good, and by doing so blind themselves to what is good and bad. This is a great way to walk right back down that evolutionary ladder, have your legs turn to nubs and then jump in the sea to become a fish. You have literally undone any higher thinking ability you have.

For those who want their music to be of actual quality, these times are grim. A few bands stand out — Blaspherian, War Master, Imprecation, Sammath, and Demoncy — while the rest fade into the background like hipsters, with each one trying so hard to be unique that it loses sight of the ability to express something deeper than aesthetic re-arranging of known ideas. Death metal bands today are like the guy with the beard, glasses, skinny jeans and snarky t-shirt who has ironically decided to wear an Iron Maiden jacket. He thinks he’s being different and unique and showing what a precious snowflake is, but when the camera zooms out he is in a group of special people who from a distance look like chaos. And that is what they are: they have no purpose, because they have replaced the idea of having purpose with the idea of looking like you have purpose.

By now, I have filtered out most of the human species. Very few care about the topic, being much more interested in their desires, judgments and feelings right now, a state which flatters their sense of self-worth, and very few more can handle the flow of words which would have been zero challenge to an eighth grader in 1950 but are complete bafflement and a threat to the ego to your average citizen in the 2010s. I have also pushed away those who want to be hipsters or other self-aggrandizing people, and been cruel to enough hopes and dreams of delusional people to shock and drive away the love-bunnies, kumbayas and other zombies of the postmodern intellectual landscape. This writing will also disturb those who depend on a system of rigid rules and strict obedience to dogma and money for their self-esteem; it requires humans who are willing to go beyond humanity and look toward reality itself, a.k.a. the results of actions by ourselves and others, for their meaning.

For those who remain: it is worth acting to put death metal back on top. It is surprisingly easy to do so. But you will have to get out of your comfort zones. What you must do will be revealed in the second part of this article, coming soon.

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Dredd (2012)

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Dredd takes 1950s noire themes and explodes them into a 21st century action film wrapped around a 1980s concept, but does so successfully and produces a thoughtful action film with a subtle but revelatory character study which makes it both fit together as a realistic drama and uphold the standards of its comic book origins.

The film takes place in a 24th century dystopian sprawl that is what remains of the USA. 800 million people live in Mega-City One, where over 17,000 crimes are committed daily. To keep up with the decay, police and courts have been combined into one forces: the Judges. Roughly analogous to medieval knights, these warriors roam the city and find criminals and administer punishment on the spot, including death. One detail that most fail to notice about this film is that in the poorest areas of Mega-City, just about every person is on welfare. In the Peachtrees Tower where most of the action takes place, 96% of the residents are on welfare. This gives Dredd a realistic take on dystopia, which is that it is a dystopia-utopia where good intentions and expanding humanity have led to an unstable situation.

Karl Urban creates from Judge Dredd the most believable film version yet, restraining verbal expression to the minimum but using pauses and body language to convey more nuanced reactions. Dredd follows the Judge as he takes a new colleague, Anderson, into a futuristic equivalent of the apocalyptic Section 8 housing in American cities today in pursuit of evil drug dealers who are terrorizing the helpless residents. This part of the plot feels like a 1980s holdover and my guess is that most of the people who took exception to this movie did so as a reaction to this aspect of the plot. However, the drug angle takes no greater significance in the plot than to introduce wealthy bad guys with infinite men to spare so that Dredd and friends have someone to fight that will result in a high body count which will disturb no one because of zero sympathy for the dead. The movie adds a 21st century comic book feel by incorporating technological and metaphysical aspects to the plot, expanding it from a pure adrenaline action flick to more of a science fiction hybrid, in a slightly less nuanced version of what Aliens and Terminator did, which is to create a realistic situation in which technology fails and bravery must prevail, and thus bring out some depth to the characters. Urban’s Dredd grimaces and gruffly commands his way through the movie but increasingly reveals the complex mentation required for someone to dedicate his life to thankless fighting of evil with certainty of ultimate death, giving us the most believable Dredd yet.

While not all of this film will appeal to those who find comic books one-dimensional, the filmmakers did their best to rein in those impulses while still delivering enough violence and terror to give this movie the impact it needs to be convincing. Eschewing the approach of the 1990s Stallone Dredd, Urban’s Dredd exists in a world that is more noire than superhero: dark hopeless human existence in which the Judges are more pathological authoritarians than happy heroes, and humanity is revealed as the mewling parasite that it seems to be. In the end, the film is both entertaining and compelling, giving this character fullness in an energetic retelling of a tale as much concerned with order versus chaos as the old Westerns and King Arthur era stories that surely inspired the creation of this one as much as its futuristic dystopian setting.

http://www.youtube.com/watch?v=PifvRiHVSCY

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Devil (2010)

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This film combines supernatural horror with the time-honored formula of detective stories, which is the “locked room” mystery. In this case, the locked room is an elevator in which five people are stranded during a power outage. As time goes on, and evil acts accumulate, it becomes clear that one of the people in the elevator is in fact working in service to darkness and impurity.

M. Night Shyamalan prides himself in making atmospheric films with semi-philosophical ideas lurking under the surface, but it is safer to say that Devil takes a Miltonian approach to expressing a religious message that ends up being more gnostic than the convenient externalization of Satan which with modern religion addresses evil. While the intent of the film is made clear, it strays far from the two thwarts to quality expression of idea in film, which are the blunt propaganda of contemporary religious cinema and the concealed satisfaction with deconstruction of all values — with the breakdown supplanting re-evaluation — that is the hallmark of Hollywood. In this film, Satan plays an active role in the judgment of humanity.

Locked-room mysteries tend to be research projects into either or both of the psychology of the people in the room or their pasts, looking for a bridge between characters. The sixth character here is an investigating police officer who struggles daily with the agony of loss of his wife and child in a DUI hit and run accident. Seen through his eyes, the presence of evil becomes less supernatural and more a case of human self-absorption causing negative results in reality as illusion collides with consistency. Locked outside of the elevator and many floors away, he investigates the people in the elevator with the help of telephones, the internet and other people, searching to get to the bottom of the mystery.

The result is less atmospheric than a fast-paced mystery or a mid-paced thriller, with enough gore and suspense to drive the plot forward and make solving the mystery seem an urgent necessity. Whether these actors are as good as their craft as it seems, or it is the fusion of director and actors, they achieve the greatest of all cinematic triumphs which is true suspension of disbelief: unlike most movies, they do not seem like actors, even stage actors as the more celebrated movies display. Instead they come across as everyday people who speak their lines more clearly and make their gestures more visible. Tightly edited, the film avoids the use of tedium to offset the suspense, and thankfully the script avoids any of the “instant replay” dialogue that more confused films used to replay complex plots. Instead, it moves along normally, with the tension of an observer who increasingly sees his task as more of a battle between good and evil than an everyday mystery. The conclusion is neither a baffling surprise nor as predictable as the average film, and continues the suspense until it can streamline into a sustaining emotional ambiance.

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Doom (2005)

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The rise of a new medium catches everyone by surprise, especially those who are trying to make it succeed. In the case of video gaming, the medium existed for many years before it came to maturity with the full-featured video games of the late 1990s, spurred on by the massive success of first-person shooter Doom, itself a followup on the renovation of the classic 1980s video game Wolfenstein with Wolfenstein 3D. Then, for reasons unknown, someone made a movie based in the world of Doom, and… it was good.

At the point in time when Doom III, the most proximate inspiration for this movie, emerged, video games had transitioned into something like a film which required user engagement. With full plot lines, accessories for the characters (we might blame 1980s Star Wars figures for this), ability to use in-game utilities to uncover plot, and complex goals to hide the banality of constant machine gun warfare, the new games hybridized all of the successful tropes of video games of the previous decade with the gestures of action movies that succeeded. This gave them new complexity and made the transition to movie more challenging if the film hoped to differentiate itself from the game. Early efforts were often horrifyingly bad. Doom corrects this with a fast-paced, tight-edited movie that keeps the plot of the game at its center, and pays extensive tribute to the game without becoming a string of in-jokes. This film could be watched without any knowledge of the game and it would be as compelling, as it is in fact brainier and more compelling than the average action film.

Doom begins in California, where a team of Marines are heading out to Las Vegas, NV, where an interstellar portal that opens on Mars has been discovered. Borrowing this idea from Edgar Rice Burroughs, the film mixes in bits of Stargate, Aliens and Starship Troopers to show us a group of hard-fighting colonial marines sent on a mission with few specifics. They discover an outbreak of a zombie-like disease which turns out to be a genetic mutation. The wrinkle is that this mutation does not so much change people as reveal what they actually are, and this creates a layer of character depth to the movie which proves instrumental to its plot and steers around the worst of the endless waves of enemies effect that early first-person shooters demonstrated. That being said, this film is designed as an action movie for young men, and so it adheres to the requirements of pleasing that audience. The hammy Dwayne Johnson delivers his usual stern facial muscles and straining deltoids, but his performance is not as central to the movie as the posters might have you believe. Ultra-gruff cinematic violence expert Karl Urban plays opposite to alternatively plain and striking Rosamund Pike, with whom the filmmakers pander to anticipated audience taste by ensuring that her relatively reserved clothing reveals the outline of breasts and nipples in every scene. That is the pulp fiction nature of both video games and action movies, however, and Doom pulls it off by being good-natured but not obsessive. The characters are part of the scenery, albeit scenery that evolves with the plot. As the film progresses, the character drama takes over, and then in one of the most enjoyable breaks in film history, the movie goes into first-person shooter mode for a finale that pays full loving tribute to the original video game.

Perhaps Doom will never be mentioned in East End coffee klatches or fashion magazines, and it may never attract more than a small die-hard cult audience, but it can be appreciated for its renovation of an otherwise uptight sub-genre of film and its ability to make what might otherwise easily deviate into idiot territory into a thoughtful and suspenseful film. The violence of raw first-person shooters here distills, as in Aliens but with less emphasis on pure suspense, to a game of anticipation in which characters must react suddenly to unexpected threats while in the midst of confusion and incredulity as they discover what is going on. The result is part mystery, mostly action film, and part the oldest type of sci-fi which is the exploration of the human being as revealed by his technology, in this case genetic engineering and 21st century violence.

http://www.youtube.com/watch?v=TtXFlzZa-QA

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Lucifer Rising: Sin, Devil Worship & Rock ‘n’ Roll by Gavin Baddeley

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Among the many questions that journalists have struggled to answer, the fascination of some rock music and most heavy metal with Satan has ranked highly among them. Some take the pejorative view that it exists merely to offend, but others see in it the desire to create a counter-narrative or opposing philosophy to modern society itself.

Gavin Baddeley, a journalist who covers rock and populist metal alongside occult topics, delves into this project with a book that is both flawed and highly informative. Like a high school text, it begins with a history of Satanism and the occult with a focus on biographical fact and salacious detail more than philosophy. This gives us a vague view of Satanism that keeps the mystery alive, and nudges us toward the LaVeyian view. In this, the paradox of Lucifer Rising: Sin, Devil Worship & Rock ‘n’ Roll reveals itself: it is a journalistic exploration of the surface, namely what people say about the phenomenon of Satanism in music, not an explanation of their motivations.

Witness for example this exchange with Bathory’s Quorthon:

How did the Satanism get into your music?

When we first started, we had no ambitions to make records or write songs — we just wanted to cover Motorhead songs, because that’s what we’d grown up with. We’d just left school, so while other bands sang about drinking beer, fucking women and riding motorcycles, we didn’t know anything about any of that because we were too young. But we did have an innate interest in the dark side of life. It wasn’t purely Satanic from the beginning, it just grew into that. It was a protest, revolt thing — we knew it would upset people one way or another. If you look at it today, it all seems so very innocent. The main inspiration came from a Swedish horror comic called Shock. It was just the blood and gore thing, with a tongue-in-cheek approach…I didn’t have much of an academic knowledge of Satanism, though that came later as I got deeper into it. I started reading into the Christian side of it, too, which is when I decided that it is all fake, so the Viking elements started coming into my work.

This book is paradoxical because while it explores Satanism as a phenomenon, it accidentally hits a lot of other interesting notes about rebellion in general and the dislike of modern society held by metalheads. Its strength lies in its interviews with many leading figures not just in heavy metal but in various forms of occult rock and populist shock-rock. Once the reader gets through the Wikipedia-level introduction to Satanism through famous people accused of being evil, the book runs through a competent history of evil rock music and heavy metal, touching on the important acts with an uncanny ability to find thought-leaders in this area.

As it ventures further into heavy metal, this volume provides a detailed exploration of the death metal and black metal years which recite the major facts, provide some new details, and avoid rampant speculation. At this point as a reader I found myself liking this book, despite having been annoyed by the first chapters of history, and found its insights were greater than one would expect from a journalist outside of underground metal. There are some missteps but sensibly Baddeley allows the book to essentially trail off into interviews with interesting people who are vaguely evil, and does not police forms of Satanism to enforce an agenda. Thus the paradox again: a surface view of Satanism, but many ideas are allowed to emerge to show us the background thought behind those drawn to this general direction, even if no coherent philosophy emerges and so most of it seems like a trash heap of comedic contradictions, bold assertions, mistaken and inverted Christian notions and the like.

Some moments are simply good humor, such as this interview with the legendary Paul Ledney of Havohej/Profanatica/Revenant/Incantation:

What do you think of love?

I don’t know — I love sodomy

Many of the interview questions are excruciatingly obvious and repeated, but this is how Baddeley breaks down his subjects and gets them to finally articulate the core of their thinking on an issue, much like frustrated people often give the best summaries of an idea after they have tried to express it repeatedly to others. This both provides some insight, and creates a lot of redundancy in the interviews which add to the confusion of the topic and the consequent tendency of the reader to zone out. Still there are some exceptions, like this cutting to the chase with Varg Vikernes of Burzum:

Why do you and Euronymous have such a great hatred of the Church of Satan?

Satanism is supposed to be something forbidden, something evil, something secret, something people don’t know anything of. You go to America and in the telephone directory you can see ‘Church of God,’ ‘Church of Jesus’ and ‘Church of Satan.’ You call, and a woman answers, ‘Church of Satan, may I help you?’ You think, ‘This isn’t Satanism! Some stupid fuck is trying to ruin everything.’ The superstitious part of it falls apart. The Church of Satan deny Satan, they say He doesn’t exist, yet they act as if He did, they rebel against God. They call themselves Satanists because He also rebelled against God, but they’re basically light- and life-worshipping individualists.

How interesting that he picked up on individualism as the dominant trait of mainstream Hollywood Satanism. It is as if the ultimate rebellion is to transcend all barriers, including the final one in the self. The interviews in this book are often like metal itself, half amateurish lazy drop-out and half insightful dissident looking for a way outside of the tenets of modern society. In that much of the value of this book emerges, not so much as a study of Satanism itself but as a look at the psychology of opposition, with Satanism as a helpful focus that covers for the real story, which is a revelation of discontent with the philosophies of our time. While Lucifer Rising: Sin, Devil Worship & Rock ‘n’ Roll does not dig deeper than that, as a read-between-the-lines experience this book is worth its weight in gold and reveals far more than it could under its ostensible topic.

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Varg Vikernes launches a D&D campaign

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Dungeons and Dragons (D&D) occupies a unique place in European and American consciousness. It attracted a specific type of person who was both nerdly and practical, yet geared toward the same futurism as those who read sci-fi and listen to 1970s space rock. D&D came out of the tail end of the hippie boom but embraced a number of ideals contrary to hippie-ness: it liked social hierarchy, expounded different ability by birth, glorified combat and loyalty to one’s kin and king.

These unorthodox tendencies made D&D, like metal, not acceptable for mainstream consumption even among the mainstream of nerds. While right-wing Christians protested it as somehow leading their children away from God (we’re still trying to figure that one out), the real herd quietly sidestepped it and sneered at it as nerdly fantasy suitable only for “perpetual virgins” who lived in basements and bathed monthly whether they needed it or not. And yet during the 1980s, D&D was also a flag for a certain type of nerd. Video-gaming had not yet created a hardcore audience despite being a fad, computers were ultra-nerdly but expensive and/or led to frequent arrests for illegal activity, and the “media nerd” Star Trek and Star Wars fans were still seen as just another type of celebrity-worship. But D&D crossed all those categories and attracted the type of kid who read sci-fi but also had a wider consciousness of the world than the true basement shut-ins.

Varg Vikernes probably played a lot of D&D in the 1980s. As in the US, most of his peers in Norway were probably delusional media zombies who repeated whatever the movies and the talking heads from the “intellectual” media told them. He wouldn’t fit in there. He might within the self-formed quasi-elite of those who both had the brains to understand and appreciate the nerdy bits of D&D, but also the historical and artistic consciousness to delight in its outright medievalism and sci-fi style post-civilizational thinking. Here’s Varg on D&D.

http://www.youtube.com/watch?v=awJfCnEngHQ

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Maanes – Under Ein Blodraud Maane

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When a genre performs a postmortem on itself as black metal is about to do, it looks back through the years not only to find its peaks, but to find its forgeries. Like the first real black metal forgery, Ulver Nattens Madrigal, Maanes is an artistic fraud that uses the technique of black metal for its own sake, without having any idea of the underlying expression. It does not matter what that expression is because it cannot be policed with a list of rules, but the fact that it exists in actual black metal and not here is a matter of historical record.

“Sensitive guy” metal was nothing new when this was released. Opeth had already been mincing around the edges of the underground for a few years, following up on melodic softer death metal from Tiamat and Cemetary. Paradise Lost was huge and so was the idea of “crossover,” since everyone and their dog realized black metal had a narrow set of ideas that required exceptional people to implement, and that with those exhausted there was now a market for imitators. Maanes starts with the proposition that Burzum can be cloned, and to make that clone palatable to the kids emerging from the suburbs like spores from fungus, this clone could be hybridized with light progressive rock like Pink Floyd. The result is 90% black metal tropes laid out in mellow songs that develop seemingly independently of the melodic and corresponding artistic implications of the riffs, making an experience that is pleasant on the surface but leaves a gnawing emptiness from its failure to deliver the kind of profound transport and insightful revelation that black metal provided.

What makes this release hard to attack is that it is well-executed, well-produced and carefully concealed. Maanes are not amateurs; more likely, they are guys who got tired of having no success in other genres despite being better musicians than the people who were making the big bucks and getting their names in the newspapers. Like other Burzum clones of the era, most notably Abyssic Hate, Maanes make good use of Burzum sweep technique and even give a nod to Filosofem with the production. Using grandiose keyboards alongside somewhat obvious riffs capitalizing on known black metal patterns, Maanes keep up the black metal “sound” but these songs never go through the emotional process of discovering what lies beneath and so rapidly the listening experience becomes like hearing a front-loading washer finish up a duvet cover, if the washer had a good background in rock guitar.

The tragedy of black metal is that while it cannot be cloned it can be imitated, and so bands like Ulver and Maanes emerged to put a black metal surface on the same stuff they would have done with their Oingo Boingo cover bands a few years before. Interestingly, the technical competence as songwriters of these bands has declined over the years as nu-black has set its sights more on punk than on progressive rock. The approach remains the same and the effect similarly hollow, leaving listeners wanting more but not sure they want more of this. These sprawling songs carefully disguise how much they repeat their themes, often for seven minutes at a time, in what is essentially verse chorus songwriting that every two repetitions interrupts itself with a brief divergence. Newer bands do not even bother to do that, but make straight-up pop songs with black metal distortion and a few riff archetypes. Nods to Burzum, Darkthrone and Mayhem bubble to the surface throughout this release but it is unable to build context for its riffs to create the kind of atmosphere that those founding bands manipulated so well. The result is like every other aspect of modern society, ultra-competent on the surface and directionless within.

http://www.youtube.com/watch?v=JbYP0mK9xVU

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Remains – Evoking Darkness

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Old school death metal band Remains returns with its fourth release Evoking Darkness which shows inspiration from the Swedish and American greats of mid-90s death metal merged with the type of bluesy and infectious integration of classic heavy metal that made Clandestine a powerful album, albeit placed in a style that is closer to a cross between older Dismember and Unleashed. The band does not attempt to innovate in aesthetics but creates a sonic charge with the energy and unsettling corruption of mainstream archetypes which defined death metal during its heyday.

The band produced an impressive body of work with its 2012 demo “The True Essence,” the …Of Death EP the following year and Angels Burned in 2014, and follows up on those with simpler, tighter songs that eschew pure grinding in favor of a well-blended integration of metal styles designed to be both audially compelling and unnerving in the method of classic death metal. Songs rotate around a central break from the verse/chorus pairings, repeating themselves in both introduction and egress from that core confrontation. Lead guitars drop in with a variety of styles integrated into organic but energetic explosions of clusters of notes and lengthy fret runs. Vocals take on the gruff exhortations of older Dismember and give it the percussive rhythm of American death metal like Malevolent Creation, crafting a narrative of violence with a lining of excited morbidity. Remains shy away from the melancholic and dark side of death metal and instead converge on its region of pure energy, with music that delights in the finely-picked textures of Swedish death metal alongside the percussive power of Florida death metal. Herein lies where Remains can improve this work, which is that the hard rock/heavy metal integration into the death metal does not always emerge triumphant and often consumes the death metal portion, and extremely basic chord progressions which do not give songs much room to expand in structure or melody. The aesthetic, energy and atmosphere remain perfect and can expand over time as this band matures.

Most people will be floored by how Evoking Darkness not only stays true to the old school sound but gives it life through a voice of its own which is not expressed in style but in these songs themselves and their unique takes on the riff forms from the past forty years of metal. Where Remains shows its power is in the fitting together of these meticulously crafted rhythms so that riffs both flow and contrast one another; while greater harmonic or melodic death would enhance this, it alone makes Evoking Darkness more listenable than all but a few of the retro-death albums which fit together blockily or unevenly. These riffs balance each other in dissymmetry and create a sense of an evolving lacuna which propels the listener forward to see what comes next. Not only do riffs counterpart each other well, but their internal rhythms show a study of the power of the riff itself, and the album flows past without lapses or discontinuities. It shows vast improvement over the previous album from this band and signals a path to their future, since Remains has built a framework upon which more complexity, both in complexity of structure and use of tone, can be built.

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Winner of Pantera slashfic contest announced

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A week ago, this site opened a contest for erotic fiction writing involving the groove-metal band Pantera, essentially a challenge to create pejorative “slashfic” about the band and its assorted milieu. Many users answered the call, and we received some truly great erotic writing involving Phil Anselmo, Vinnie Paul, Darrell Abbott, and Rex Brown.

Now it is time to announce a winner.

First, let us revisit the contenders for winning entry of this contest. A number of creative and insightful contributions were made, so let’s look at the group:

These offer true creative writing and some venture further into musical criticism of Pantera or even analysis of metal as a subculture. That makes for some stiff competition, with no one that rises erect above the rest because so many of these are so well-executed. However, choose a winner we must, and so it’s time to go through the candidates.

Grails_Mysteries offers one of the first qualifying entries and a short story that explores the pathology of sexual identity denial among heavy metal musicians. In addition, it gives us some insight into the type of personality that might power a band like Pantera. Compelling. steven foster offers a short piece with a Kerouac/Bukowski vibe with a strong conclusion. SEIG pops up next with a more violent offering that explores the visceral and organic side of Pantera eroticism. It reminds me of the Marquis de Sade outraged that the marketplace/polling-place for heavy metal had been taken over by mediocrity! LostInTheANUS offers an almost Huxleyian analysis of how the seductions of money, power and fame can lead to a different kind of seduction… disturbing, and I mean that in a good way. Then thisoneheredude satirizes every Didion-inspired experiential piece of rock journalism ever, creating a lingering sense of unease and distaste. Good work. Vnholy Loa gives us a lengthier look into the effects of timid poseurdom combined with aggro-brocore in a piece delightfully riddled with puns. Following up on that, Eli Murray shows us an unsettling view of psychological manipulation for sex in the context of rock fandom. That’s New Yorker territory but we’ll take it. As the contest gained momentum, Iconoclast wrote a Jungian exploration of the subconscious in attitudes toward existential crisis and how it manifests in the hollow carelessness of pop music like Pantera. This one is really worth reading. Next Dave reveals the paradox of sexual surrender paired with a tough guy exterior, in a story that may portray either rape or someone finally achieving satisfaction, or both… White Powder Activist typed up a whole bunch of stuff so disturbing I can’t comment on it here. Captain Penis Cheese presents a short poetic piece on the parallels between pop music and awkward sex. Turning the contest to a more introspective level, Marcus Antony Frattura explores the psychology of Pantera and their critics and finds some similarities. And if you made it through all of those, you will need professional help.

The competition is tough but some clearly came out ahead. Our winners are:

GOLD
Marcus Antony Frattura

SILVER
Iconoclast

BRONZE
Grails_Mysteries

Gentlemen/ladies, please claim your prizes by emailing editor at deathmetal dot org with the IP address you used to post your piece. Include a mailing address, US only please. I appreciate the contributions of all who participated and the many, many creative entries we received.

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Infernal Dominion – Salvation Through Infinite Suffering (2000)

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The late 1990s belonged to bands of the Suffocation style of percussive death metal which derived its essential technique, the muted-strum power chord, from speed metal, but worked riffs into mazes with high dynamic variation but consistent narrative in the death metal style. This balance proves difficult to maintain as choppy riffing lends itself too easily to simply circular riff patterns and the resulting patchwork song structures. Starting with Sinister Hate in 1996, the subgenre experienced a revitalization through the injection of melody and the more theatrical song structures of mid-paced death metal. With the rise of Unique Leader bands in the early 2000s, the percussive brutal death metal sub-sub-genre exploded, and into that environment Infernal Dominion dropped its only album.
(more…)

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